|
In 1964, General Motors
revisited the future with Futurama II at the New York World's Fair of
that year. This time around the world already had loads of
Modernist architecture, multilane highways, but no aerodromes floating
in oil, so GM decided to make a Futurama for the Space Age. That
meant lots of plastic, googie-type curves, and exotic environments,
such as here where we learn that living underwater was just a deep
breath away.
It was also a bit more fun, because the predictions about future
cities were just that much more out there.
|